UNIT 17: Visual Effects
Thursday, 23 May 2024
LO4: Exported final footage
Monday, 20 May 2024
LO4: Justify creation process against original production plan concepts
Here is a list of 3 crucial shots to the short film and how they change/stay the same from my original production plan to final draft.
Shot 1
This shot of my antagonist finally taking the centre screen for the climactic part of the movie is very effective at meeting conventions. As this is the shot where my antagonist has finally revealed themself, I want them to have an imposing presence on screen and to the audience. I carefully planned this shot in my preproduction storyboard to use techniques that give it a stronger meaning and have more of an effect on the audience, however a few changes were made. One of the techniques I planned in the storyboard was a low angle which connotes the power and dominance of the antagonist as it towers over us and our protagonist. I changed the visual of the scene slightly to have a backlight behind my shadowy outline, compared to the storyboard which was just a barley visible outline in the darkness. I did this to create a more effective visual that further emphasises the terror of the scene by using the light behind my actor to emphasise their imposing presence. This helps to further create the enigma of the short film for the audience as they are finally able to see the entity, but aren't given answers to their questions. It also allows me to create a ghost-like antagonist and an effective visual on a low budget. Another change I made to the shot was to have a 'static-like' distortion flicker on the screen. This was to call back to an earlier scene where the same effect appeared when the antagonist partially revealed themself. This creates a more streamlined story and helps to make the antagonist feel more omnipotent.Shot 2
In the kitchen scene my extended tracking shot conforms to genre conventions of horror by creating tension. It does this by putting the audience in the protagonists shoes, having us slowly move around the kitchen with her, making us empathise for the character much more. The bright cold light emanating from the fridge and camera mounted light connote the spine chilling fear our character is feeling in the scene. I improved the scene by reducing the temperature slightly, enough to make it more blue, but not too much that it's overwhelming. This helps to make it feel like all the light in the scene is coming from the traditional blue light fridge. When the light is shut off at the end of the scene as the fridge closes, the room is left shroud in dark, creating a new further sense of tension as the antagonist could be hiding amongst the shadows and leaving the tension still in the air as the shot carries on for agonisingly long. This scene is also an example of how I effectively used camerawork and visual editing to conform to my genre; this is done by controlling exactly what my audience can/can't see in the scene. For example blocking the background out when my character gets to the fridge that opened by itself, tricking the audience into thinking something will be waiting behind like in a typical horror movie. I then created my scare scene by hiding the scare in an area the audience already thought they saw earlier in the tracking shot: directly behind us.
LO3: Source special effects footage in line with production plan
Here is evidence of my recorded footage I will be applying my visual and special effects to.
Saturday, 18 May 2024
LO3: Applying effects and editing sourced footage
This post is a merge document containing both:
- Review and edit sourced footage
- Apply visual effects to planned sourced footage
Application of the first visual effect- Colour Grading
Colour grading is one of the simplest forms of digital effects that you can apply to a video. This is useful as some of my shots didn't turn out how initially planned, so the digital editing of colour grading allowed me to go back and fix some of my previous mistakes or just make the shot look more visually pleasing for the audience.
An example of fixing a previous mistake this is in this shot, which appeared much darker than initially intended. This was an issue as only a slight bit of the foreground could be seen in the shot; seeing the background here is important for the audiences understanding of how the scene plays out, as it lets us know that there's something in the room with my protagonist.
I fixed this issue by accessing the properties of the clip and balancing the whites, highlights, shadows and exposure of the clip to make an overall better looking shot. This allowed the audience to be able to see the fact that the door was opening by itself in the darkness. It also made the scene much more satisfying to watch as a movie being too dark is a highly regarded criticism in modern horror movies that I wanted to combat in my production, whilst still creating a fear of the unknown with my monster hiding in the shadows.
Another way I fixed an issue with my recorded shots with colour grading was improving the continuity of the scenes, as well as just giving the movie more of a visual style that helps make it stand out. An example of a continuity issue with how some scenes were filmed is that the lighting drastically changes in between the shots that are supposed to be taking place one after the other. Here is an example below:
And here is the updated scene after adjusting the properties: increasing the exposure in the first clip and increasing the temperature and shadows in the second. These changes make the scenes look as if they're are taking place immediately after one another and help to give more depth and meaning to the film; the orange initially intended making the scene feel hot with tension as we reach the 'boiling point' of the film. As well as this it helps to improve the cinematography by making the shots feel more stylistically distinct from the standard white/pale lighting.
I also enhanced my cinematography with colour grading and editing to conform to the conventions of my horror genre. In this example of my protagonist Quinn's phone light scanning over the environment, I edited the temperature, exposure and blacks/whites. This caused the light to be much more concentrated and made the surroundings darker. This made it so that I could directly control what the audience were allowed to see within the light, putting them in my protagonists shoes and allowing me to appeal to genre conventions of horror by creating a creepy atmosphere to keep the audience engaged and on edge.
This made it so that the blood red overlay replaced the white and black of the fog-looking matte. I then further started playing around with the settings of each effect (mainly the contrast, brightness and opacity of the clips) as well as increasing the size of the matte overlay so that there wasn't excess blood on the screen and making the blood larger.
Friday, 3 May 2024
LO2: Issues and risks for proposed multiple effects.
One issue/risk with proposed multiple effects is time constraints. Applying and creating visual effects, especially digital effects, takes a lot of time. This means that I have to be very careful about how much time I allocate on different effects as I need to ensure that I leave enough time to have every aspect of the movie edited to the best of my ability. This means that I will have to be very careful and stay within my production schedule as falling out of line could cause the project not to be completed.
The effects taking time as means I will be sat at a computer for extended periods of time. This creates the risk of eyestrain, bad posture and aching wrists. It's important that I take regularly scheduled breaks/exercises as allowing these risks to happen not only cause me to have poor physical health, but may impact on my mental health too. This would result in me losing motivation to work on the film and getting frustrated with it.
Another issue/risk to be aware of is a talent constraint. As I am only college student, I don't have the full extent of knowledge for how to create premiere pro special effects. This means that creating multiple effects will take a lot of time and learning for me to get it right. This is a risk as I have to ensure that the extended time it takes to create all my special effects doesn't turn into a time constraint issue and push me off of schedule, causing me to not have it completed in time. As well as I can't create very many practical effects either due to the high level of prosthetic talent required.
LO2: Production plan for audio-visual content incorporating visual effect ideas
Location: Residential Home
Date: 14/01/24
Survey time: 09:08
Address: S8 Westwick Road, Greenhill
Interior
Available power: Correct
Natural light: Medium-High
Doors & windows: One in every room, natural light not required
Logistics
Transport: Not Needed/ Self transport
Permits: Gained
Facilities: Available (food, drink and restrooms)
Exterior
Weather: Clear skies
Light: High-key
Sound: Little to no outside sound that will effect my filming.
Notes: Cramped house environment may difficult for filming, ensure to keep this in mind when planning pre-production. The filming must take place at night to achieve the low-key lighting atmosphere. Take the actors into consideration as they may be tired, make sure to provide food and drink.
Recording my short film in a dark house environment will make it easier to apply visual and special effects to my short film as a lot of the planned VFX can be obscured by dark shadows to make them ominous and harder to see, meaning its less easy to see the flaws in editing. As well as this the location allows for control of external light sources, making it much easier to colour grade each scene as no natural light will be interfering with my artificial lighting and making it too high-key.
Footage Log
LO4: Exported final footage
Here are the settings I used to export my final film in Premiere Pro: I uploaded it directly to YouTube in a high quality format so that qua...
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Here are the settings I used to export my final film in Premiere Pro: I uploaded it directly to YouTube in a high quality format so that qua...



































